# Object: Audio Playback

**Audio Playback** allows an audio message such as a voice recording or
music-on-hold to be played to caller. After the audio file has been
played, the call is passed to the object connected to the right-hand
socket of the **Audio Playback** object.

![../../../_images/fig129.png](../../../_images/fig129.png)


**Fig. 1.** Audio Playback Object

The information to be entered for this object is:

- The name of the **Audio Playback** object.
- An audio message that should be played to the caller. In general,
  this audio file will have previously been uploaded from a local drive
  or recorded, and stored in the phone.systems(TM) [Audio Files](../../Audio-files/index.html#ps3-audio-files).

[![../../../_images/text_to_speech_audio_file_option.png](../../../_images/text_to_speech_audio_file_option.png)](../../../_images/text_to_speech_audio_file_option.png)


**Fig. 2.** Create audio file option

If an audio file has not been created yet, you can generate one from
the **Audio File** field in the **Audio Playback** object window. Open
the **Audio File** dropdown and click **Create Audio File**.

In the **Text to speech** window, enter the message, select a **Voice**
from the list of available voices, and click **Generate**. After
previewing the generated audio, enter a filename and click **Save** to
store the file in your audio library. For the full text-to-speech audio
file creation flow, see [Text to speech audio files](../../Audio-files/audio-files.html#ps3-audio-files-text-to-speech).

[![../../../_images/text_to_speech_generate1.png](../../../_images/text_to_speech_generate1.png)](../../../_images/text_to_speech_generate1.png)


**Fig. 3.** Text to speech window

A usage example for the **Audio Playback** object is shown below, where
a voice message is played to the caller, after which the call is passed
to a **Ring Group** object ("Mike Brown") for further processing.

![../../../_images/playback-example.jpg](../../../_images/playback-example.jpg)


**Fig. 4.** Example
